Hi all,
I’ve got a scene that is being viewed by a hovercontroller.
I created 3D text in my modeling software and am going to import them using Prefab’s AS3 export.
I’d like the text to always look at the camera and remain level as the camera is tilted and panned. However, when I am elevated ( tilted) the text it is skewed to the view as I pan. I am setting the rotation of the text negatively to offset the camera’s rotation. So when the camera tilts up the text tilts down.
_FacetText.rotationY = (_cameraController1.panAngle) ;
_FacetText.rotationZ = -1*_cameraController1.tiltAngle;
Is there a more automatic way that actually keeps the text square to the view?
Thanks.