It looks like a simple desire and something that many people would like to do, but i´ve not gotten yet.
I created a RigidBody instance, using a AWPSphereShape, for example.
At some time, I would like to change the AWPSphereShape instance radius.
I tried it directly:
radius = 100;
shape = new AWPSphereShape(radius);
body = new RigidBody(shape, null, 1);
...
shape.radius = 1000;
When I change the radius to 1000, the rigid body still behave as with the old radius value.
Is there a solution for this?
Thanx.