Understanding AWPBvhTriangleMeshShape

Software: Away3D 4.x

Jillinger, Newbie
Posted: 07 September 2014 10:40 PM   Total Posts: 29

I’m having some difficultly grasping the concept of collisions with AWPBvhTriangleMeshShape.
I find that the more I increase the height of the terrain, the more the car wheel sinks below the surface.
If I increase the segments on the terrain and the car does not want to move.
I added a track to my scene that’s flat in some areas. The wheels of the car are partially buried below the surface, and when the vehicle moves, it acts as though it is hitting bumps or rocks on the track. I increased the polygons on the track, so that the vertices would be closer together, but that only causes the car to sink below the surface, as though it is swimming.
I really don’t understand how this system works. Or is the problem with the car?
Can anyone give me some pointers - anyone who has been able to get a vehicle move smoothly on a road, perhaps?



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