IAsset/AssetLibrary support for physics objects

Software: Away3D 4.x

Pierce, Jr. Member
Posted: 18 September 2014 12:26 PM   Total Posts: 40

As far as I can tell, there is not currently any support for storing physics objects in a library to make them universally accessible. I think this could be very useful, for example, being able to refer to a stored set of CollisionShapes through naming conventions for several CollisionObjects created dynamically. Obviously, a workaround using a custom Dictionary or something would be relatively trivial to implement, but not very elegant, as there is no reason for several developers to have to create their own versions of the same solution. I think it would be a worthwhile addition for the sake of consistency, extensibility, and eliminating redundancy. Thoughts?



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