Need a true vertex animation track or bank system. For instance, in facial animations, mouth shape vertex animations states can be layered to achieve a mixture/blend of two or more states, i.e. a state with corner of the mouth raised mixed with a grin, would produce a grin with the corner of the mouth raised. These states should be able to be mixed using percentages of the states. This is useful for things other than just facial animations, this is just one example.
Morph banks/vertex animation tracks systemSoftware: Away3D 4.x |
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