Hi,
i use CubicEnvMapPBMaterial and PhongBitmapMaterial, but I need a combination of it, because the CubicEnvMapPBMaterial has no specularshading.
Is there a way to do it, maybe with a CompositeMaterial?
CubicEnvMapPBMaterial + specularSoftware: Away3D 3.x |
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Guido, Member
Posted: 22 August 2011 08:29 AM Total Posts: 70 Hi, i use CubicEnvMapPBMaterial and PhongBitmapMaterial, but I need a combination of it, because the CubicEnvMapPBMaterial has no specularshading. Is there a way to do it, maybe with a CompositeMaterial? |