Is there a Bone Scale feature in Away3D / AWD?

Software: Away3D 4.x

SirGordon, Newbie
Posted: 29 June 2014 10:00 PM   Total Posts: 29

Hello!
I have a simple cube mesh in Blender which bone is scaled during the animation time.
When i export it to AWD and play the animation in the Away Builder, the cube is not scaling.
Is this common for any 3D engine feature implemented in Away3D?
Thanks!

   

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80prozent, Sr. Member
Posted: 30 June 2014 08:47 PM   Total Posts: 430   [ # 1 ]

Hey

No. No joint scaling available. :(

This is to minimize resource-cost per joint on GPU.

Now with the agal/stage3d limits getting expanded, i think joint-scaling should get enabled at some point…

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sorry…i hope my actionscript is better than my english…

   

SirGordon, Newbie
Posted: 01 July 2014 04:42 AM   Total Posts: 29   [ # 2 ]

Does AWD itself store bone scaling information within animation?
I guess AWD does not support it in first place.
Though, MD5 does store.

   

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80prozent, Sr. Member
Posted: 01 July 2014 08:26 AM   Total Posts: 430   [ # 3 ]

Hi
Yes, you are right..atm awd does not store the jointscale. But once away3d supports joint-scaling,  it will not be a big issue to include the needed data in the export…

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sorry…i hope my actionscript is better than my english…

   

SirGordon, Newbie
Posted: 01 July 2014 08:29 AM   Total Posts: 29   [ # 4 ]

Thanks for the reply!
Can’t wait for this feature!
We really hope it will be added as soon as possible.

   
   

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