I am interested in finding the most efficient way of making small but often changes to a subgeometry. I want to dynamically add and remove a few faces from a big mesh. I wonder if there is a way to send only a delta of the vertex buffer changes to the GPU instead of re-uploading the entire buffer whenever I make a small change.
Updating only a subset of the vertices of a subgeometrySoftware: Away3D 4.x |
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