debugDrawWorld() not drawing everything in the world

Software: Away3D 4.x

netgrind, Newbie
Posted: 06 March 2014 08:52 AM   Total Posts: 5

When I call debugDrawWorld() it doesn’t seem to be drawing all the objects I am able to collide with in the AWPDynamicsWorld. Anyone have an idea of what might be causing this?

   

John Brookes, Moderator
Posted: 07 March 2014 12:27 PM   Total Posts: 732   [ # 1 ]

Obvious question..
What is it not drawing?

Also…

First whatever your issue is.
Test that issue in the most basic example you can do.
Most of the time you will find your own mistake just by doing that.

If your still getting the issue, then post the question.
WITH A FULL SIMPLE SOURCE AND ASSETS EXAMPLE.
ONE THAT CAN BE QUICKLY LOADED AND TESTED.
Use gist if its a simple no assets source or zip the stuff.

A snippet of code is useless in most of the questions Ive answered.
You may think that’s where the issue is but it may be somewhere else.

Doing that will enable others to see the issue or spot your mistake and provides new users examples or what to watch out for.
It will also serve as an example if a bug exists.

   
   

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