When I call debugDrawWorld() it doesn’t seem to be drawing all the objects I am able to collide with in the AWPDynamicsWorld. Anyone have an idea of what might be causing this?
debugDrawWorld() not drawing everything in the worldSoftware: Away3D 4.x |
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John Brookes, Moderator
Posted: 07 March 2014 12:27 PM Total Posts: 732 [ # 1 ] Obvious question.. Also… First whatever your issue is. If your still getting the issue, then post the question. A snippet of code is useless in most of the questions Ive answered. Doing that will enable others to see the issue or spot your mistake and provides new users examples or what to watch out for. |