Example of AwayPhysics - Lego Movie game

Software: Other

Mal Duffin, Newbie
Posted: 28 February 2014 10:43 PM   Total Posts: 14

Here’s a link to an example of a Flash 3D game using AwayPhysics.


In this case, the engine isn’t Away3D, but it does show that AwayPhysics can be utilised for some high-end online gaming.

The coder involved can’t be confirmed due to contractual reasons, but it definitely uses the vehicle physics of AwayPhysics, and wouldn’t have been possible without it, so many thanks for converting Bullet physics to Flash, and hopefully games like this encourage more people to use it, and also encourage updates to the engine.

NEW FEATURE REQUEST - custom raycast.

The main missing feature was being able to call a custom raycast against the physical world - the vehicle raycast ( used for the wheels ) is extremely fast ( one test example had several vehicles driving around with no speed loss ), having access to this same raycast function would have be the biggest single new feature / improvement to add to AwayPhysics, that would have made the biggest difference.


John Brookes, Moderator
Posted: 01 March 2014 02:19 AM   Total Posts: 732   [ # 1 ]

There is already raycast in the physics

Athough I seem to remember some issue when using it added to a vehicle, but that was a few years ago.



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