After updating to Beta2 and the latest GitHub version I started getting this error:
A Material instance cannot be shared across renderables with different animation instances
Even though every seperate object in the scene had it’s own material.
The project contains several Loader3D’s. By using Loader3D(false) I could prevent the error, otherwise all objects got the same material, the material assigned to the first object loaded.
I checked GitHub, can’t see any recent changes to AssetLoader.
Everything has worked perfectly until update to Beta2 player/playerglobal.swc