Hi,
I noticed an issue that seems related to transform order and pivot points. I’m not sure if it’s Away3D or AwayBuilder’s problem.
Steps to reproduce:
- Create a geometry
- Create a mesh with that geometry
- Scale that mesh to anything except 1
- Move the mesh pivot as you please
You’ll notice that when you move the pivot on an axis where scale != 1, both the pivot AND the graphics move. It’s due to transform order probably… is it expected behaviour ?
If so, how can I move the pivot point without changing the appearance of a mesh which has had its geometry scaled ?
I’m guessing this would normally be a job for MeshHelper::applyPosition, which AwayBuilder doesn’t support yet.