Away3D + H.264 video + iOS/Android = :-(

Software: Away3D 4.x

Lucid, Member
Posted: 18 September 2013 12:49 PM   Total Posts: 93

Right now it isn’t possible to use an H.264 video file (mp4, mov) as a texture (on a 3D object) and have it visually render on an iOS or Android device. This is because both mobile operating systems do not allow access to the decoded video. In the past, both the Adobe and Away3D engineers have deemed it highly unlikely that a solution for getting H.264 video to render on a 3D object using a 3D API for AIR mobile. (yes, .flv files work natively of course but the quality difference between flv and h264 is SUBSTANTIAL)


It has been some time since I’ve last looked into this issue. I’m now curious if it is possible in some way to accomplish this, possibly using an ANE that uses native Objective-C or Java.

Could someone from the Away3D team give their thoughts to this.




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