Vehicle mirrors.
Really could do with the ability to make a view mirrored. Like scaleX *=-1 on a bitmap.
Would be handy as a filter3D.
Mirror viewSoftware: Away3D 4.x |
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John Brookes, Moderator
Posted: 12 August 2011 11:30 AM Total Posts: 732 |
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80prozent, Sr. Member
Posted: 12 August 2011 12:51 PM Total Posts: 430 [ # 1 ] yeah would be great for some crazy multiview effects, too. dont know if its possible to do without rendering to bitmap… maybe would be good to have this functionallity build in in the camera classes (like a mirror-lense or something). dont understand the away3d rendering engine enough to know how and if you could mirror your view, but for me, a mirrored camera (if possible) would be great. |
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John Brookes, Moderator
Posted: 12 August 2011 03:07 PM Total Posts: 732 [ # 2 ] Tried using a lens and scaling its transform but the mirrored scene would become inverted. Like if you set flip faces on all objects. |
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theMightyAtom, Sr. Member
Posted: 15 August 2011 06:33 AM Total Posts: 669 [ # 3 ] +1 for this feature If you could assign the output of a camera view to the bitmap channel of a material, in Molehill, (i.e.without a trip through AS3), you could do all kinds of funky reflection effects. Reversing would then be a case of inverting the UV’s. |
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John Brookes, Moderator
Posted: 29 August 2011 02:49 PM Total Posts: 732 [ # 4 ] Any thoughts on this from the devs? If its not possible, I can drop what I planned to do and move on to something else. |
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John Brookes, Moderator
Posted: 19 October 2011 10:00 AM Total Posts: 732 [ # 6 ] Been playing with procenium http://labs.adobe.com/technologies/proscenium/ Same question. |
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pallzoltan, Newbie
Posted: 18 March 2012 12:50 PM Total Posts: 20 [ # 9 ] no updates on this, i suppose? i’ve searched the forums all around and couldn’t find anything |
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John Brookes, Moderator
Posted: 18 March 2012 01:39 PM Total Posts: 732 [ # 10 ] Nope, nothing. One hack was to create another camera/view and flip its scaleX. |