Thanks for the great framework, Away3D team!
We’re still getting started with it. We want to control a model animation (imported from 3DS Max), and have followed the tutorial here: http://away3d.com/tutorials/3DS_Max_Workflow
We have made the sequence especially like the tutorial mentioned. The only difference is that in our animation we do not have a skeleton. The tutorial example files show how this is applied on the skeleton resource.
Can anybody help, or show me a tutorial, on how to control a very simple animation (say to rotate a cube), where that animation is created and sequences in 3DS Max? I’d appreciate it.
Thank you