Hi there,
I am stuck with a big performance issue using the AWPKinematicCharacterController.
This is what I try to do:
I want to create a bunch of characters moving around on a terrain, controlled by a simple flock behaviour.
They show up and move and all, but if I create more then one character my clip gets really laggy.
Do I have to clone one character to save processing power? And if so, how could I possibliy achieve this?
I thought of the character controller as being a convienient way to have full control over movement and animation states (animation not even being added yet for not being able to export awd files from 3ds max 2013), but if thereĀ“s a different way to get the results I want I will give it a try as well