I’m using AssetLibrary to manage my assets, getAsset method works fine with 3DS files, but not with OBJ format.
By default, OBJParser assign mesh name like this :
Line 276 : mesh.name = “obj” + meshid
resulting to unknown asset if you search by getAsset(‘mymeshname’);
I have solved the problem by :
Line 276 : mesh.name = groups[g].name;
I’m exporting from 3DSmax