Hi,
Take a look at the foot and hand shadows:
http://s15.postimg.org/x4p8js0nd/Shadowbug.png
It’s caused by the camera being too close, I suppose, but this should probably not occur so long as both the shadow and the model are in viewing range (no part of either is clipped).
If the solution involves a loss in performance though, I’m not sure it would be worth it.
Thanks if you can checking this !
You can reproduce by tweaking the sample code from Away3D’s github.
If you don’t see how to replicate it tell me and I’ll try. I got that bug by copying parts of that code one at a time to understand exactly what does what, so my project is very similar to the Onkba example.