Rendering skybox cubemap texture on the fly.

Software: Away3D 4.x

julespong, Member
Posted: 02 April 2013 05:43 PM   Total Posts: 53

I’m trying to apply six updated BitmapData objects to the BitmapCubeTexture used by my Scene’s SkyBox.

Exposing the BitmapCubeTexture and updating the faces directly is causing this error:

“Error: Error #3691: Resource limit for this resource type exceeded.”

Clearly updating the BitmapCubeTexture isn’t the way to go. Is there any recommended way (or hack even) to give a Skybox runtime rendered materials?

   
   

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