I’m trying to apply six updated BitmapData objects to the BitmapCubeTexture used by my Scene’s SkyBox.
Exposing the BitmapCubeTexture and updating the faces directly is causing this error:
“Error: Error #3691: Resource limit for this resource type exceeded.”
Clearly updating the BitmapCubeTexture isn’t the way to go. Is there any recommended way (or hack even) to give a Skybox runtime rendered materials?