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johnnyMichigan, Newbie
Posted: 20 March 2013 11:24 PM Total Posts: 8
Hi all.
For my project I want to let users customize a game character (change eyes shape, nose length, and all this stuff…) preserving facial expressions (eyes blink, smile, ...).
In substance, I would achieve the same result as using Morph Targets (Shape Keys) in other 3d softwares.
Is it possible in Away3d 4.x or older?
I tried something with an .md2 file and the VertexAnimator class, but each ‘morph’ replaces the others instead of blending.
Thanks in advance.
(and sorry for my poor english…)
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johnnyMichigan, Newbie
Posted: 21 March 2013 11:54 PM Total Posts: 8
[ # 1 ]
I switched back to release 3.6 and I used the Morpher class with several .obj meshes.
Thanks anyway
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glasses, Newbie
Posted: 22 March 2013 02:41 AM Total Posts: 28
[ # 2 ]
I also want to ask this question, but I am working with 4.0 Gold…
Any idea?
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johnnyMichigan, Newbie
Posted: 22 March 2013 08:47 AM Total Posts: 8
[ # 3 ]
Hi glasses, actually I’m planning to port the Morpher class to 4.0 Gold, if possible.
I let you know something tonight or tomorrow.
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glasses, Newbie
Posted: 22 March 2013 08:49 AM Total Posts: 28
[ # 4 ]
Great! Thank you in advanced!
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johnnyMichigan, Newbie
Posted: 24 March 2013 07:36 PM Total Posts: 8
[ # 5 ]
hi glasses, unfortunately it doesn’t seem possible to port that class, because of the way (the format) vertex data of a mesh is returned and set (unless someone give me a different answer on my other post).
For now I stay with 3.6.
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glasses, Newbie
Posted: 25 March 2013 02:06 AM Total Posts: 28
[ # 6 ]
Oops, what a pity.
But anyway thank you all the same.
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johnnyMichigan, Newbie
Posted: 28 March 2013 07:33 PM Total Posts: 8
[ # 7 ]
Hi glasses, good news: Morpher class successfully ported to away4.0 Gold!
Download the attachment.
Thanks to Lexcuk’s help on another post.
File Attachments
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glasses, Newbie
Posted: 03 April 2013 02:33 AM Total Posts: 28
[ # 8 ]
Hi, guy!!!
A BIG thank you to you!!!
I will try it later. You really did a nice job!
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drbii, Member
Posted: 13 July 2014 03:57 AM Total Posts: 72
[ # 9 ]
Could you give an explanation how to use this. I have an object with vertex animation states but want to be able to apply two morphs/states to the object at the same time. Not one or the other.
Thanks in advance for your help!
Dan
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