At the same shadows and lights shadow behavior for these classes is different.
TextureMultiPassMaterial
http://prntscr.com/x1z3f
TextureMaterial
http://prntscr.com/x1z2u
And I was completely satisfied with the behavior TextureMultiPassMaterial, but felt the need to Wait in alpha if TextureMaterial
http://away3d.com/forum/viewthread/4205/
But not in alphaBlending TextureMultiPassMaterial
Can I achieve TextureMultiPassMaterial takoyzhe alpha in TextureMaterial???
Or in TextureMaterial achieve the same shade as in TextureMultiPassMaterial???