AlphaMaskMethod example

Software: Away3D 4.x

julespong, Member
Posted: 17 March 2013 10:08 AM   Total Posts: 53

I’m trying to use an AlphaMaskMethod on a texture material. The texture I’m using for the AlphaMaskMethod as well as the rendered result is attached. I’m not seeing what I expected. Here’s my code:

var Plane001_Bitmap:Bitmap Bitmap(new PlaneBitmap());
__planeMaterial TextureMaterialgenerateMaterial("material0"NaN Plane001_Bitmap.bitmapData) );
TextureMaterial__planeMaterial ).alphaBlending true;
var 
alphaMaskTexture:BitmapTexture = new BitmapTextureBitmap( new GroundAlphaMask() ).bitmapData );
var 
alphaMaskMethod:AlphaMaskMethod = new AlphaMaskMethodalphaMaskTexture );
TextureMaterial__planeMaterial ).addMethodalphaMaskMethod ); 

 

   

julespong, Member
Posted: 17 March 2013 10:11 AM   Total Posts: 53   [ # 1 ]

Here’s the result image. As you can see, the edge of the mesh/material is still visible. I thought by applying the AlphaMaskMethod the edges of my plane wouldn’t be visible. Am I thinking about this wrong?

 

   
   

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