Hi there,
I’m making a game (you can see it here : apps.facebook.com/cmayhem/) in which I move some rigidbodies (AWPBoxShape’d) at a sometimes extreme speed (due to bumping effect)
Sometimes, when linearVelocity is too high, the body get stuck in the walls (constructed with AWPBvhTriangleMeshShape)
I read a lot about and tried to play around with ccdSweptSphereRadius / ccdMotionThreshold but I can’t find the correct values to avoid this issue…
So a few questions here :
#1 - What are the correct values for ccdSweptSphereRadius / ccdMotionThreshold based on the size of my rigidBody shape ?
#2 - Is there a way to clamp the linear velocity so that it never exceed a certain value ?
#3 - Is there another way to avoid the rigidbody to get stuck into walls ?
thanks,
dlx