I have a problem parsing a AWD2 animated model. With some research I found that the model breaks and turns into a bunch of scrambled geometry when I add the SkeletonAnimator to the mesh. Has anyone else seen this? Or have any suggestions?
if ( event.asset.assetType == AssetType.SKELETON )
{
//create a new skeleton animation set
_animationSet = new SkeletonAnimationSet( 3 );
//wrap our skeleton animation set in an animator object and add our sequence objects
_animator = new SkeletonAnimator( _animationSet, event.asset as Skeleton, false );
//apply our animator to our mesh
_mesh.animator = _animator;
}
I added the model i am having a problem with.