Ambient textures, setting ambient

Software: Away3D 4.x

John Brookes, Moderator
Posted: 28 October 2012 02:01 PM   Total Posts: 732

Ambient textures, setting ambient

Instead of a material if I just use
mymaterial.ambiantColor = 0xff0000;
I can set how how much the effect is by
mymaterial.ambient = 0.5;

But, when using a texure
mymaterial.ambientTexture = Cast.bitmapTexture(amb);

mymaterial.ambient =  no change

Bug? expected behaviour?

   
   

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