Hi I am loading in .3ds files at runtime in my scene. I add and remove 3d models based on user interactions with different buttons.
I can dispose of the models just fine, but how do I clear the texture out as well? I am getting the memory error after loading 5-6 models. It just stacks up too much and freezes.
It may help to note each .3ds file has a 1024x1024 UV map in each model.
I have seen threads on how to dispose the materials, but if they are embedded in the model is there another way to dispose of them from memory?
Thanks!