Disposing textures embedded in .3ds file?

Software: Away3D 4.x

orkman, Newbie
Posted: 25 October 2012 10:28 PM   Total Posts: 9

Hi I am loading in .3ds files at runtime in my scene. I add and remove 3d models based on user interactions with different buttons.

I can dispose of the models just fine, but how do I clear the texture out as well? I am getting the memory error after loading 5-6 models. It just stacks up too much and freezes.

It may help to note each .3ds file has a 1024x1024 UV map in each model.

I have seen threads on how to dispose the materials, but if they are embedded in the model is there another way to dispose of them from memory?
Thanks!

   
   

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