DepthOfFieldFilter3D applying same amount to blur to everything

Software: Away3D 4.x

pete shand, Newbie
Posted: 09 October 2012 01:17 PM   Total Posts: 21

Hey there

I’m using the away3d-core-fp11_4_0_9_gold.swc and the depth of field filter seems to be broken, every object has the same blur applied to it regardless of what depth its at.. anyone else having this issue? or even better know how to fix it? am I missing something, or is this a bug?

 

File Attachments
depthOfField.zip  (File Size: 950KB - Downloads: 319)
   

pete shand, Newbie
Posted: 11 October 2012 12:32 PM   Total Posts: 21   [ # 1 ]

after testing on a high spec computer, the depth of field is working correctly on that computer. Not sure why I’m getting different results, maybe something to do with the graphics card… I’m going to put it down to my macbook being a piece of crap..

   
   

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