Sorry for bombarding here.Mentioned this request a couple of weeks ago on the Google group. Sp once again,it would be nice to have Skydomes in Away4
Thanks
Skydomes Away3D4Software: Away3D 4.x |
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SasMaster, Sr. Member
Posted: 11 June 2011 05:08 PM Total Posts: 127 |
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Jens Chr Brynildsen, Administrator
Posted: 11 June 2011 08:01 PM Total Posts: 70 [ # 1 ] SkyDome = Hemisphere? J
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FJW, Newbie
Posted: 24 April 2013 10:54 AM Total Posts: 20 [ # 6 ] Hi Guys
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SuperSam, Sr. Member
Posted: 24 April 2013 07:04 PM Total Posts: 102 [ # 7 ] Yeah I’m not super fond of sky boxes as they deform images. A sky dome sounds way better. Take a look at the SkyBox class to understand how it works. Then maybe all it takes is a properly made texture to fit an hemisphere ? I’m not sure you need any distortion or fancy stuff like in sky boxes if you have the right texture. And with just a normal flat image it will still look smooth so long as the upper row of the image is of one single color, I think… It would still be a nice addition to the framework.
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FJW, Newbie
Posted: 25 April 2013 07:29 AM Total Posts: 20 [ # 8 ] Hi File Attachments skyDome.zip (File Size: 3KB - Downloads: 458) |
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SuperSam, Sr. Member
Posted: 25 April 2013 07:56 PM Total Posts: 102 [ # 9 ] Ewww, sorry can’t help here. I can’t start messing with Away3D 2.5 while learning v4. From Away3D 4, it’s more complicated than what I thought. We’d need to mirror SkyBox, SkyBoxMaterial, SkyBoxPass, SkyBoxNode and compensate for the fact that Context3D has a createCubeTexture method but nothing about domes—we’d need to make one ourselves. Then sky boxes seem to benefit from tight integration all over the place in the Away3D framework.
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laoyu2003, Newbie
Posted: 26 April 2013 07:19 AM Total Posts: 14 [ # 10 ] I second this. BTW: skydome is not hemi-sphere, is a sphere
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