The Info sdk call and bridge code is already coded up in the osx native extension, I just hadn’t written the bridge code for it in as3 yet. I’ll attend to that next so we have it available.
Oculus Rift SupportSoftware: Away3D 4.x |
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Jonathan Hart, Newbie
Posted: 07 June 2013 04:27 AM Total Posts: 16 [ # 32 ] Thanks to contributions from Michael MacLean we now have Windows support, it was just added to the github! http://www.github.com/jonathanhart/oculus-ane I haven’t a chance to check it out on a PC but if anyone wants to, have a go.
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Fragilem17, Newbie
Posted: 16 June 2013 09:09 PM Total Posts: 15 [ # 33 ] Can somebody confirm i’m on the right track? I’m having a go at the barrel distortion. So i have my oculus setup for away3d like this: Create a scene with 2 views and 2 cameras Then to each view i would like to add a filter that applies a fragment shader that would do the correct barrel distortion. as a test I’ve added an existing BlurFilter3D to both views, but it does something to the view. best explained with a screenshot. On the left without a BlurFilter on the right with the blur. Notice how the box is moved.. any idea as to why that happens? I’ll be uploading my code and progress on Github (https://github.com/Fragilem17/oculus-ane/tree/master/demos/away3d-simpleDemo/src/be/but/oculus) Please if somebody knows how to actually write AGAL and knows how to translate the shader from Oculus’s SDK to it.. be my guest!
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