TextureProjector & ProjectiveTextureMethod class bug

Software: Away3D 4.x

star, Newbie
Posted: 27 August 2012 06:34 AM   Total Posts: 5

Why projected texture will fill the entire target plane?
Projected texture is a circular

 

File Attachments
bug.gif  (File Size: 755KB - Downloads: 431)
   

Richard Olsson, Administrator
Posted: 27 August 2012 09:37 AM   Total Posts: 1192   [ # 1 ]

Is the red circle the projected texture, and the artifacts that you are referring to are the lines that start in the middle of the circle and proceed to the edges of the plane?

Please file this as a bug at GitHub, linking to this thread.

The GitHub issue tracker is here: http://github.com/away3d/away3d-core-fp11/issues

   
   

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