I have some shadows projected using a SoftShadowMapMethod which disapear when I rotate the camera so that the casting object is no longer on screen.
Is there a way I can change this behaviour so that the shadow is always cast?
Camera position removes shadowsSoftware: Away3D 4.x |
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Richard, Newbie
Posted: 19 July 2011 02:33 PM Total Posts: 7 I have some shadows projected using a SoftShadowMapMethod which disapear when I rotate the camera so that the casting object is no longer on screen. Is there a way I can change this behaviour so that the shadow is always cast? |
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David Lenaerts, Administrator
Posted: 20 July 2011 02:32 PM Total Posts: 80 [ # 1 ] I can’t seem to replicate the issue. Do you have a small code example that you can post?
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John Brookes, Moderator
Posted: 20 July 2011 04:01 PM Total Posts: 732 [ # 2 ] I’ve noticed it when the near plane starts clipping the object. Shadow should be full (it looks like the window in the pic but its not:)
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cyberix3d, Jr. Member
Posted: 29 August 2011 07:39 PM Total Posts: 34 [ # 3 ] I also have the same problem This is the example: And this is the source code: Please advice Thanks,
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theMightyAtom, Sr. Member
Posted: 30 August 2011 03:49 PM Total Posts: 669 [ # 4 ] I concur. Faces not within the camera frustum don’t appear to cast a shadow.
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