Hey guys,
instead of bugging you directly on Skype I’ll use the formal way This is too small a thing anyway.
DefaultMaterialManager offers default TextureMaterial and BitmapMaterial. However, for BitmapCubeTexture I need 6 BitmapData objects as constructor arguments.
Could you expose default BitmapData as well?
Right now I’m just using BitmapTexture.bitmapData ... but in my case its a wasted Texture
Thanks and cheers! =)
Alex