Exposing default BitmapData in DefaultMaterialManager

Software: Away3D 4.x

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Alexander Seifert, Moderator
Posted: 17 August 2012 08:45 AM   Total Posts: 129

Hey guys,

instead of bugging you directly on Skype I’ll use the formal way wink This is too small a thing anyway.

DefaultMaterialManager offers default TextureMaterial and BitmapMaterial. However, for BitmapCubeTexture I need 6 BitmapData objects as constructor arguments.

Could you expose default BitmapData as well?
Right now I’m just using BitmapTexture.bitmapData ... but in my case its a wasted Texture wink

Thanks and cheers! =)
Alex

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