ANE version of awayphysics

Software: Away3D 4.x

jackisgames, Newbie
Posted: 10 August 2012 02:22 PM   Total Posts: 7

just an idea, it will be great if we could have native extension of awayphysics for IOS and android


Richard Olsson, Administrator
Posted: 10 August 2012 03:28 PM   Total Posts: 1192   [ # 1 ]

It’s a good suggestion, but it might be a little bit too much work because of the way ANEs are built compared to how Alchemy ports are built. Maintaining both might require quite the effort, but it’s worth considering! We would also have to take into account whether it would actually provide a performance improvement though. The ANE interface isn’t entirely designed for high-volume data marshaling, so it might be too slow to actually provide any performance improvements worth the effort.

Thanks for the suggestion!


alitan, Newbie
Posted: 16 August 2012 02:15 PM   Total Posts: 15   [ # 2 ]

I think the effort should be on the Alchemy version. I still couldnt understand why the current AwayPhysics Alchemy version in not working on IOS. I mean there are alot of Alchemy libraries which i use with no issue (Box2D, etc.). Why do we need to wait for Alchemy2 inorder to use AwayPhysics now?? That is far more important than anything else at this point.


LLaffer, Newbie
Posted: 19 August 2012 07:55 PM   Total Posts: 3   [ # 3 ]

Are you sure you are compiling Box2D with flash 11.2 or above, because alchemy is still supported in earlier versions.


alitan, Newbie
Posted: 20 August 2012 04:09 PM   Total Posts: 15   [ # 4 ]

Yes, i am compiling Box2D with the latest Flash and AIR for sure.
-swf-version=17 is in the compiler arguments. That is the reason that i am kind of certain about the issue of AwayPhysics Alchemy implementation. I dont think the reason is simply because Alchemy 2.0 is needed. The current implementation should work with the latest Flash/AIR and on IOS.


fxdev, Newbie
Posted: 12 September 2013 02:54 PM   Total Posts: 25   [ # 5 ]

Here you go, its a, Bullet ANE Port, till now only for IOS.


SuperSam, Sr. Member
Posted: 12 October 2013 09:38 PM   Total Posts: 102   [ # 6 ]

@alitan: Generally you don’t want to use Alchemy/FlasCC/CrossBridge stuff on mobile. Use ANE instead smile

@fxdev: Cool, looking forward to it working on Android without falling back on AS3 version smile

I assume it is Bullet 2.81 and not v3


bxc, Newbie
Posted: 26 December 2013 03:30 AM   Total Posts: 19   [ # 7 ]

ANE version is really better than flacc since the performance on mobile.I have tested the awayphysics example basic test on ipod4,the fps is really bad.And the test is of cource based on standard released version.This result is telling me to give it up.However with ANE,I see the hope.


Jake, Newbie
Posted: 18 March 2014 08:26 AM   Total Posts: 11   [ # 8 ]
fxdev - 12 September 2013 02:54 PM

Here you go, its a, Bullet ANE Port, till now only for IOS.

He got Android working Oct 2013 (But no native desktops)


bxc, Newbie
Posted: 24 March 2014 12:13 PM   Total Posts: 19   [ # 9 ]

By the way,is there any possiblity in recent future that Air runtime has intergrated physics?I heard that on the Argument “Air is dead”.If so,that will be wonderful.


Whypay, Newbie
Posted: 25 March 2014 02:23 PM   Total Posts: 12   [ # 10 ]
bxc - 24 March 2014 12:13 PM

Air is dead

Yes, big post:

Is there a vote for integrated physics somewhere?



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