I think bullet already does this.
Just need to be able to get what rigidbody each wheel is in contact with.
eg something like
myRaycastVehicle.getWheelInfo(0).collisionObject
Get the rigidBody from the Vehicle wheel raycastInfoSoftware: Away3D 4.x |
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John Brookes, Moderator
Posted: 02 August 2012 12:40 PM Total Posts: 732 |