Hello.
I’m trying to manipulate camera using TweenMax and I think I found a bug. There are two 0 degrees in local axis.
When I rotate the camera using the yaw function or just by changing the rotationY property degrees change in this fashion: 0…..90 and after reaching 90 it starts to decrease and I get 0…90…0. Shouldn’t there be 180 degrees? How can I find on which 0 the camera is standing on? Please help.
this is what I get when rotating camera in the same direction:
rotationY: -82.64016631527677
rotationY: -84.1602044244956
rotationY: -85.68026302428194
rotationY: -87.20032845425744
rotationY: -88.72037339366545
rotationY: -89.76096637409523
rotationY: -88.24096924601142
rotationY: -86.72099260849512
rotationY: -85.201022801168
rotationY: -83.68105299384086
rotationY: -82.16108318651375