Hello,
I realized this scene: without light
(You can use the arrows or ZQSD keys to move)
At this stage, I add a light and therefore a material: with light
light = new PointLight();
light.x = 15000;
light.y = 15000;
light.z = 15000;
light.color = 0xffffff;
light.ambient = 1;
lightPicker = new StaticLightPicker([light]);
scene.addChild(light);
material = new TextureMaterial();
material.lightPicker = lightPicker;
material.gloss = 10;
material.specular = 3;
material.ambientColor = 0x303040;
material.ambient = 1;
But I would keep the color of my imported objects (.obj With .mtl)
Is it means to do or should necessarily pass through a UV unwrapping?
thank you