Hi,
is there a way like in 3.6 to make a material with a reflectivity map, so that depending on the gray color in the map the pixels are more or less reflected with the environment map?
Reflectivity MapSoftware: Away3D 4.x |
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Guido, Member
Posted: 30 April 2012 10:52 AM Total Posts: 70 Hi, is there a way like in 3.6 to make a material with a reflectivity map, so that depending on the gray color in the map the pixels are more or less reflected with the environment map? |
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