Mouse events don’t work at all

Software: Away3D 4.x

GVG-Vit, Newbie
Posted: 13 April 2012 10:50 PM   Total Posts: 5

I can’t make mouse events work. I have few containers and loaders and set listeners for Meshes. mouseChildren and mouseEnables are true everywhere. Mouse3DManager catches all events but everything is null on line 208:

if( !(renderable = (event3D.renderable ||= _activeRenderable)) ) return; 

in dispatch( event3D:MouseEvent3D ) method and events don’t fire.

View catches Flash’s MouseEvent.
I don’t know what happened, but it worked few days ago.

PS I use AwayPhysics.

   

D.M., Newbie
Posted: 23 April 2012 09:22 PM   Total Posts: 5   [ # 1 ]

sorry for offtopic, but can i get mouse 3d events when cursor is out of 3d objects?

   
   

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