I can’t make mouse events work. I have few containers and loaders and set listeners for Meshes. mouseChildren and mouseEnables are true everywhere. Mouse3DManager catches all events but everything is null on line 208:
if( !(renderable = (event3D.renderable ||= _activeRenderable)) ) return;
in dispatch( event3D:MouseEvent3D ) method and events don’t fire.
View catches Flash’s MouseEvent.
I don’t know what happened, but it worked few days ago.
PS I use AwayPhysics.