Hi,
When I apply both a shadowMethod ( SlowFilteredShadowMapMethod ) on a material and a filter3d on view ( DepthOfFieldFilter3D ) , the display is stretched vertically ...
Regards,
Jeff
Edit 1 : same trouble with any filter3D ( MotionBlurFilter3D ... )
Edit 2 :
If I disable shadows, view’s filters works fine
If I disable view’s filters, shadows works fine
but not both of them at same time, the scene is stretched vertically
any idea(s) ?
Edit 3 :
Seems to be a problem on my local SVN sources .. I downloaded sources with GIT and everything works as expected.