Reported it on the tracker - and hopefully I am not wasting anyone’s time, as I am not sure whether this is a bug, expected behaviour, or a feature request:
The Mouseraycast looks like it uses the entity bounds to test collision detection, comment in the code for Mouseraycast.as says:
// sweep renderables and collect entities whose bounds are hit by ray
however it is only using the object to test collision - Is this a bug / or expected behaviour ?
Sample of possible bug: http://kurst.co.uk/transfer/boundstest/
This shows the object, with showBounds set to true.
Code: http://kurst.co.uk/transfer/boundstest/BoundsHitTest.as
While the current system is more precise and great for a lot of cases, could we add an option to use object bounds for mouse hit detection if this is expected behaviour ?