Hi all ... i have a lot of object on the scene , with different positions and orientations.
I’d like to tween them to face the camera .... which is the best technique to accomplish it?
I’m looking at Matrix3d.interpolate ( called at each Enterframe event) , cause the use of a tween engine seems to lock evertything ... is the better way?
And ... how to use the slerp of quaternions? (same problem .... it seems twenning i for all object make the fps drastically drop!)
Thanks!