, Sr. Member
Mainly, to be able to bump things up and down, prioritywise.. If I have a scene with various object in various places, the one which are not visible should be less of a priority, and then to be able to change their priority should the viewpoint change (rather than continuing to try to load the object which is now off screen)
To be honest, what I’m trying to do was more to do with loading textures, namely various sized/quality versions, for a virtual DVD shop. So rather than loading a large image for an item that is far away, a lo res version is loaded, and then as you get closer a higher res version is loaded, but obviously if that high res version starts, and then you turn to look away from that set of DVDs to another set, the loading of that high res image should be moved to a lower priority than the loading of the DVDs that you are now facing..
So in that respect, it’s probably just normal loader functions I’m using, rather than anything specifically to do with away3d..
You can see an example of what I’m talking about if you go to http://videoemporium.co.uk and c,lick the TV logo up in the top left.
At the mo, there is no high/low detail textures, but if you click and drag to look around, you’ll see that the textures for the DVDs are only loaded if they are in view..