UPDATE THE VIDEO MATERIAL

Software: Away3D 4.x

Lucid, Member
Posted: 04 February 2012 06:25 AM   Total Posts: 93

Away Team,

Please consider the following enhancements to your video material class:

1. The ability for the class to determine the size of the video on its own (instead of having to explicitly set it). This way, references to videos of different sizes can be used without worrying whether the correct (exact) size has been entered.
2. Allow non 1:1 square video files to be used. Such as 2000 x 1000.
3. Allow access to the video states, such as buffering, playing, ready and so forth.
4. Be able to pause, stop, play and jump to different times in the video.
5. have access to the video playhead time, total time, frame rate (anything related to the video)

Ideally what you want is to be able to use any size video file and still have Away 3D (try) to render it on the GPU.

   

Lucid, Member
Posted: 23 February 2012 03:55 PM   Total Posts: 93   [ # 1 ]

Would someone from Away3D care to add any comments towards this?

   

samix, Newbie
Posted: 28 February 2012 01:38 AM   Total Posts: 2   [ # 2 ]

On my end I needed to play video with alpha, so I changed VideoTexture.as, and it works!

super(new BitmapData(_materialWidth_materialHeighttrue);
bitmapData.fillRect(_clippingRect0); 

Of course the performance is not as good, but it’s good to have the option.
Let me know what you think.

 

   

jtopaz, Member
Posted: 29 February 2012 03:55 PM   Total Posts: 53   [ # 3 ]

I also waiting for VIDEO MATERIAL :(

   

samix, Newbie
Posted: 29 February 2012 06:39 PM   Total Posts: 2   [ # 4 ]

I don’t understand what is VideoMaterial (or BitmapMaterial).
But I’m using VideoTexture and create a new TextureMaterial with it.

   
   

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