Hi,
I noticed a strange thing while texturing walls of my maze. When I create a straight wall (between two points) everything is alright. But when I create a wall with an angle, texture stretches in a way to fit this angle. For example if I create a 90 degrees wall angle, on top of each of two walls that form that angle you can see texture stretching to fit angle of 45 degrees. I know, it’s difficult to understand what I mean so I attach two images to this post. One showing normal laying texture (on straight wall) and one - the wall with an angle (where the bug can be seen).
Problems with textures in LinearExtrudeSoftware: Away3D 4.x |
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Parez, Newbie
Posted: 13 January 2012 01:47 PM Total Posts: 11
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Fabrice Closier, Administrator
Posted: 13 January 2012 02:11 PM Total Posts: 1265 [ # 1 ] Its not a bug, it’s the way the uv’s are considered by default. The class maps per segment or entire extrude as 0-1, it will not cut or crop based on angles. |
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