I have a PointLight shining on an Object with BitmapMaterial texture. Setting the specular property seems to work as I would think, but setting the diffuse property seems to do nothing. If the specular is set to 0, then there is no diffuse light at all, regardless of what diffuse is set to.
Is there something I have to set in the material? The diffuseMethod is a BasicDiffuseMethod.
Thanks in advance…