Warning on FlashPlayer 11.2

Software: Away3D 4.x

Alex Bogartz, Sr. Member
Posted: 28 March 2012 02:58 PM   Total Posts: 216   [ # 46 ]

My concern is telling a client that if their game makes more than 50k in revenue, they’ll have to start writing checks to Adobe.  I can picture that conversation and it wouldn’t be pretty.

   

Samuel Girardin, Member
Posted: 29 March 2012 08:02 AM   Total Posts: 74   [ # 47 ]

However my demo works again !

http://www.visualiser.fr/blog/index.php?q=content/away3d-mixed-keyframe-animation-ragdoll-and-awayphysics

That’s a start…

Samuel

 

 

   

rom, Newbie
Posted: 06 April 2012 02:22 PM   Total Posts: 12   [ # 48 ]

Do you plan to continue work on awayPhysics, BulletFlash seems to have vanished as a project?

   

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Rob Bateman, Administrator
Posted: 09 April 2012 08:14 PM   Total Posts: 120   [ # 49 ]

Aways Physics is currently revising its roadmap in light of these changes, but the short answer is yes, we absolutely plan to continue. Things already work great in AIR on desktop and mobile, as as soon as the licensing process is explained in more detail, i’m sure everyone will feel a lot more comfortable about using AwayPhysics for future projects, including your clients

Remember, no payment for anything that doesn’t generate revenue directly. So advertising sites, personal websites, experiemental coding, art projects etc are all exempt from ANY revenue charges.

   

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SasMaster, Sr. Member
Posted: 22 April 2012 01:59 PM   Total Posts: 127   [ # 50 ]

So anybody can tell me how I remove the FP notification at the bottom of the screen when using physics ?

 Signature 

This looks like a job for superman
http://blog.alladvanced.net

   

John Brookes, Moderator
Posted: 22 April 2012 02:36 PM   Total Posts: 732   [ # 51 ]

Build a time machine :(

This says sometime before july 31st.
http://www.adobe.com/devnet/flashplayer/articles/premium-features-licensing-faq.html#h

And maybe then we will also find out what that
“nominal program fee” will be :/

   

Avatar
Rob Bateman, Administrator
Posted: 22 April 2012 04:13 PM   Total Posts: 120   [ # 52 ]

The watermark for content using alchemy will only appear on the 11.2 debug player, so none of your users with the 11.2 release player should see anything.

By the time August roll around, there will be a procedure in place for registering an app so that the watermark disappears - this will most likely be introduced in the 11.3 update

cheers

Rob

   

synkarius, Member
Posted: 25 April 2012 05:13 AM   Total Posts: 64   [ # 53 ]
Rob Bateman - 09 April 2012 08:14 PM

Remember, no payment for anything that doesn’t generate revenue directly. So advertising sites, personal websites, experiemental coding, art projects etc are all exempt from ANY revenue charges.

Actually, if you look at JohnBrookes’s last link:

Revenue share will be calculated based on gross revenues received by the Developer or Publisher from an application, including application sales, in-app purchases, subscription fees, sponsorship, advertising fees received for advertising in, or related to, the application, (...)

—advertising sites are charged for.

   
   

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