SkeletonTimelineClipNode::updatePose() don’t update the root’s translation? is it intentional?

Software: Away3D 4.x

noneknow55, Newbie
Posted: 18 October 2011 08:07 AM   Total Posts: 1

code:

if(i > 0)
  {
    tr = endPose.translation;
    tr.x = p1.x + _blendWeight*(p2.x - p1.x);
    tr.y = p1.y + _blendWeight*(p2.y - p1.y);
    tr.z = p1.z + _blendWeight*(p2.z - p1.z);
  }

   
   

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