code:
if(i > 0)
{
tr = endPose.translation;
tr.x = p1.x + _blendWeight*(p2.x - p1.x);
tr.y = p1.y + _blendWeight*(p2.y - p1.y);
tr.z = p1.z + _blendWeight*(p2.z - p1.z);
}
SkeletonTimelineClipNode::updatePose() don’t update the root’s translation? is it intentional?Software: Away3D 4.x |
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noneknow55, Newbie
Posted: 18 October 2011 08:07 AM Total Posts: 1 code: if(i > 0) |