Looking at the source code for away3d, am I to understand correctly
that pivot points haven’t been applied to rotations yet?
ObjectContainer3D.as @21
* TODO: pivot stuff --> pass pivot point to appendRotation
I’m trying to do some procedural creation using the ObjectContainer3D, but when I try to change the pivot point to the object’s center it seems to do nothing. Is this a problem on my part or just something that isn’t implemented yet?
cube.blockContainer.pivotPoint = new Vector3D(0, 0, -30);
cube.blockContainer.rotationY += 1;