Hi all,
I’ve posted in the groups but will duplicate here also.
I just setup a scene for a job with 6 cubes with about a 100 pixel gap specified. And the scene can be tilted and panned a couple of degrees. The Z-Sorting on Away3D version 3.6 gets it way wrong. EG:
http://www.allforthecode.co.uk/away3d/bug/
So I went hunting to find out why… Early results reveal the problem has been around since Away3D version 3.5.2.
Away3D version 3.5.0 to 3.0 have no problems with the Z-Sorting in this scene. I’ve also tried it with Away3D Lite which has no problems either.
So this appears to be a bug since Away3D version 3.5.2 was released and has come along the journey.
Now trying to port Away3D 3.5 core render folder to Away3D 3.6 hoping this is where rendering is done and fixes things.
Anyone got a solution for this in Away3D 3.6?
Thanks
Darcey