using
if (e.asset.name == “CabGlass”)
TextureMaterial(Mesh(e.asset).material).alpha = 0.2;
The left image is what I get with the release branch
Particles feature branch works like the right image.
Alpha on release branchSoftware: Away3D 4.x |
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John Brookes, Moderator
Posted: 08 June 2012 01:59 PM Total Posts: 732 using
Particles feature branch works like the right image.
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John Brookes, Moderator
Posted: 08 June 2012 02:25 PM Total Posts: 732 [ # 1 ] And the answer is |
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Richard Olsson, Administrator
Posted: 16 June 2012 12:02 PM Total Posts: 1192 [ # 2 ] More info can be found on the following issue report and the commit linked from it. The new alphaPremultiplied property replaces a hard-coded assumptions that textures are pre-multiplied, which also happened to result in horrible visual issues on many chipsets (e.g. most Macbook Airs.) This assumption has now been removed, and hence the need for this new explicit property. |